See Readme's in the zip for the same instructions
included here!!!
IMPORTANT! This is a RE-MAP of the DAZ Buck! You must "de-code" the new
map for your DAZ Buck obj using the UVS file included! Here is how:
Download the FREE uvmapper classic here:
http://www.uvmapper.com/index.html
1. Go to your Poser-Runtime-Geometries-ZygoteAnimals. Copy and paste a
back up copy of your original blBuck obj and rsr out of poser - into a
folder you can archive. This file is NOT in a folder, it is hanging out in
the list of animals.
NOTE: if there is an rsr file - DELETE THE: blBuck.RSR - file from the
Zygote-Animals - folder in your poser!!! The "rsr" file will cause the
maps to be read wrong!!
2. Next: Paste a copy of my "blBuck.uvs" file into this same Poser-ZygoteAnimals
folder!
3. Open uvmapper ( you can get a FREE COPY of CLASSIC uvmapper at http://uvmapper.com
) and browse to your Poser-Runtime-Geometries-ZygoteAnimals folder, and
open the original blBuck.obj YOU MUST OPEN THE ORIGINAL blBUCK.OBJ FILE
FIRST!!
You may get an "error opening material library" - just say okay, this does
not matter.
4. Once the Buck obj is open, then IMPORT the uvs file named blBuck.uvs
from the folder provided in this set. You will see the new map layout!
5. Now, SAVE the MODEL with the same name - you can over write the
blBuck.obj right in your poser folder because you have your original in a
"back up" place.
That's it! The first time you open the new Buck morph character - a new
rsr will be generated in the Geometries folder.
NOTE: Apparently some newer MAC OS's will not read the free mac uvmapper
classic. I am truely sorry for this problem. There is NOTHING I can do
about this. I am not at liberty (it would be illegal!!) to give out the
DAZ remapped buck obj. I would suggest talking to people that use MAC and
see if they can help you solve this problem. OR try to contact the creator
of uvmapper via the website.
*******************************************************************
ORIGINALLY CREATED IN POSER 5! WORKS IN 6 & 7 -
SEE IMPORTANT NOTE ON FAWN EYES BELOW FOR POSER 9 AND ABOVE!!
New Morphs, newly dialed, new texture maps to make a Buck, Doe and Fawn
from the
DAZ Buck! YOU MUST HAVE THE DAZ BUCK OR THESE FILES WILL NOT WORK!
See the special readme for how to set up the remapped figures!
You will see the "transparent" antlers on the Doe and Fawn, but they will
NOT render visible.
NOTE: FAWN EYES - I made a morph for eye size and "move" to create large
fawn eyes.
IF EYE BALL LOOKS BAD IN NEWER VERSIONS OF POSER, USE THESE DIALS TO
CORRECT THE SIZE AND PLACEMENT of the larger "fawn eyes"!
I have created many morphs, Many Poses, and in FACE- (Look in your:
expressions library, inside Poser) for eyes, and mouth Positions plus
antler sizes!
DO NOT "RESTORE FIGURE" - It may mess up the morph settings.
I make the zips on a PC, so mac users will need an un-zipper that reads PC
zips.
Simply install the Runtime (or individual folders) in your current Poser
Runtime. NEVER change the name of the folder located in TEXTURES
containing the jpg maps, or Poser will not be able to find them!
Want Bump? Just plug in the jpg map into Bump...recommended setting for
Poser 4 render engine: change the default 8 to a 3. Settings can be what
you prefer. I found that by adding a small amount of bump with the P4
render engine in my Poser 7 can add a bit more realism to my map. Try
plugging it into Displacement and experiment with the amount of "bump" -
use small figures or the model will tend to "bloat".
If you have any questions, feel free to IM me via Renderosity!
These files are the same original legal files that I sold over the years
at Vista Internet Products. Each zip will contain the morphed cr2 , poses
and textures with it's "coat" pre-applied.
I have used them in Poser 5,6, and 7. I can only assume they will work in
newer versions of Poser - they should. They have NOT been tested in DAZ
Studio (I had some problems getting maps to work, long time ago in DS, so
cannot guarantee they will work there) |