NOTE: TUTORIAL PICS CREATED IN BRYCE 3 BACK IN THE DAYS
WHEN THE POSER MAP HAD TO BE UPSIDE DOWN. YOUR POSER
MAPS WILL AND SHOULD BE RIGHT SIDE UP IN BRYCE 4 AND UP!
Materials Lab (Editor) - Picture Loading Menu
1. Load your texture map into the first box. (My raccoon texture has been flipped vertically to be read
properly by Bryce3, for assigning to a Poser3 cat model 'obj' format) Be sure you have exported that model
from Poser with the box for "export object groups for each body part" checked, so the map will apply correctly to the model.
2. click copy to copy the image in the first box, then click Paste under the middle box. 3. You will get a menu saying "Are you
sure you want to delete? (you do) Click Delete. 4. You will end up with your boxes looking like this. (this is a cutout of the
way the top three boxes will look like, as soon as you click Delete. Doing this, enters a 'grayscale' copy of your image in the
second and third box of the Materials Lab (Editor) - see below.
MATERIALS LAB (EDITOR) II
See? In the upper right your three boxes are now filled. One is the color map, and the second two boxes are your
grayscale image of your map. This image must always be set at "Parametric" (that is default when you load a picture)
Now for the BUMP! Drop a marble into the A channel next to Bump Height, and pull the dial out. NOTE: Depending
on the fur type you will want either a positive number or a negative number for your bump. I used a negative for the
raccoons, because the dominate color of the coat is dark. Remember, in Bryce darker is lower in height, lighter shades
are higher in height. I wanted the raccoon's predominately dark fur to stand up, so I chose to use a reverse bump. Note:
Diffusion is set to 100 to show the map clearly. Check the OK check mark.
Finish your bryce scene and render.
Your "bump maps" should look something like this:
It is the high contrast of many light and dark areas that are of paramount importance to achieve the
fur look we are striving for! You will be brushing the light areas into the dark areas, and the dark areas into
the light, so that you can then see the 'fine hairs' in those contrasting areas!
NOW WE PROCEED TO PHOTOSHOP....